Sunday, 15 March 2015

Week4 T-shirt

This week following on from the poncho we created a t-shirt and did a quick jump animation looking at how clothes sit and fall on the character.  We used a new pre rigged model.



Figure1: Pre-Rigged model

 Unfortunately I played around with the character to see the movements that i could do and I forgot to set him back to default stance so when i modeled my clothes and animated him he was slightly skewed which didn't help matters any.


Figure2: Playing with movement
It was here that I first went wrong by not correctly going back to default with my character. He had a slight twist in his body which progressively got worse as i went on in this project.


Figure3: duplication of model
 In figure3 we duplicated the model and selected the area of the t-shirt by deleting a band around the areas of his arms, waist and neck.  Then we separated the character and deleted everything but the shirt.

Figure4: T-shirt back on character

After that we changed the colour of the shirt area, so when we placed it back onto the character we could see if it sat right and also could see if any parts were poking through.


Figure5: Shirt
 Here is were it was more noticeable that my character was a bit skewed, his nipples poked through his shirt.
Figure6: sleeves

 His arms also overlapped with his skin so adding some edge loops around the cuffs and giving them a bit more volume helped to keep the clothes attached to his body correctly.

Figure7: The oops jump animation

 As I mentioned earlier my model was incorrect at the start and got worse well, haha, when I was animating my jump cycle I couldn't get my character to leave the ground and only bend his knees.  This was after I realised that i had broken the rig on my model and Rachel had to fix him.  Even so his eyes were left behind as he dropped down and came back inside his head when he came back up. Morale of this lesson. Leave the rig alone.




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