Poncho
Today we experimented with Theseus, a male mannequin model that has been pre-rigged. we created a plane like we did last week and set this to collide with Theseus. To make this appear more realistic we made the plane into a poncho and played with manually altering the material attributes of it.
![]() |
| Figure1: Theseus in poncho |
![]() |
| Figure2: Draping cloth |
![]() |
| Figure3: Adding a jump |
If I thought just manipulating a cloth simulation to fall down was hard enough, well so we had to do a jump with the poncho. After starting the sequence from when the poncho was hardly moving from the previous simulation we keyed in moves that we wanted to employ in our timeline. We added a bend down, a jump up, a free fall, a bend down for impact and straighten. (see figure3). Just like we would do in real life. My simulation went quite well, as my poncho didn't fall off into the air as Theseus jumped. I think this was partly because my weight was very heavy and the stickiness of the poncho was up. It also could have been because the jump that I simulated was very small, a bigger jump may prove different results.



No comments:
Post a Comment