Thursday, 29 October 2015

Personal blog entry for the 29/10/2015

Texturing



 Progression of dog, still haven't really decided on a name so its either dog or beast at this point. I tried using just plain old blinns, but yea totally looks wrong and cheap.

 I used a 50% blend of Maya material x physical glass with the body of the beast to make him more smoky looking. I added a glow to his eyes to make them stand out a little more and to match the concept art.

 Above is 100% Maya material x physical glass. Wow he really looks like a demon dog!!!
Had a few suggestions to make inner organs that were all smooshy and fluidy but i think i will have to texture him differently due to time constraints. maybe someday though.

Picture of a dogs gums this helped a lot when choosing the correct colors for his mouth and teeth though i did yellow his teeth a little more.

 The beasts eye.  This eye has three different overlayed and painted eyes in it.  I used a feather brush in Photoshop to match the "strands" projecting from the iris.  Some minor adjustments in Photoshop were also used regarding hue and color to get a golden glow with a tinge of green.

Henry's boots all textured up.  This is my first time texturing a character and i think i haven't done too bad a job. =)
All things considered Henry and the beast have both been easy to texture as they both don t have very many textures and if they do they are similar to another part of the character so i can reuse the texture with some slight modifications; such as the skull above. The greyer areas are where the uv map outline is.

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