Just a quick blurb about how i went about lighting my animation. I based the lighting off the white-ball shots that i took when photographing the set. (see below)
No lights just plain old fashioned mental ray render. (Maya character w.fake lighting)
With two blue lights. (Maya character w.fake lighting)
With one Blue and one yellow light. Its still a bit strong on the shadows so i'll turn them down on the yellow to see if that helps. (Maya character w.fake lighting)
Lights turned down on yellow, lights changed slightly to better match white ball reference. (Maya character w.fake lighting & set piece with Real lighting)
The final lights ready and in place. (Maya character w.fake lighting & set piece with Real lighting)
Lighting is smooth and provides a decent amount of contrast that works with the feel of the set and the atmosphere of the animation.
Now i have to turn off the background and render Maya character and lights out then composite them back with the background.
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