Week 2
Wine glass in Maya
My second go at using Maya. We created a wine glass from an image sourced from the resources drive.
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| Figure1: Wine glass Reference image |
The idea behind this project was to get the final product as close as possible to the original and to go over the skills we learnt last week during our coffee cup project. This was good as I had already forgotten the shortcuts for Maya, W, E, & R (move, rotate & scale respectively).
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| Figure2: The glass in box form |
For this project we started with a box as a base and using the extrude tool created the cup from there.
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| Figure3: Preparing the top for extrusion. | |
Using the number keys 1 & 3 were very useful in creating this piece, these helped make sure that when I was extruding everything was as it was meant to be. I created a larger lip on the top of my glass so that when I extruded in down it created a nice solid lip, and didn't fall in upon itself, which is what happened when I didn't do this step.
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| Figure4: Inside of glass |
I used the edge loop tool to create some extra planes to give my glass more stability and to flatten/ smooth out some of my edges.
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| Figure5: Playing with multiples |
Once I had finished playing with my overall shape of my wine glass, I played with using composition and multiples. Now that I look back on this, I think I also should have played with perspective a little and scale. You can see how easily one could create an impressive dinner/ reception set with a few fully rendered glasses.
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| Figure6: Final renders of wine glass |
In Figure 6 you can see 4 different images. The first image (top left) is when I had assigned a thick glass material to the object. It looks OK, but feels fake still being on a plain white background.The second image (top left) has been assigned a frosted material to the object, this further defines it from the plain background but still not quite what I want. The bottom two images in Figure 6 show a contrast in reflectivity and bounce light. These are my favorite images in this project.
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