Week2
Candlestick holder
Yesterday we created a candlestick holder in Maya. We used the same principles as the previous two classes but started the base with a cylinder instead.
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| Figure1: Candlestick image from resource drive. |
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| Figure2: Base work done |
I wont go too much into the creation of my candlestick as i am still not 100% satisfied with the finished outcome and will do some more experiments at a later date.
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| Figure3: Orthographic view |
The orthographic view was very useful in making sure that my proportions were correct.
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| Figure4: Edge loop tool |
I added more edge loops to the bottom of my candlestick holder. This helped to stabilize it giving it a more solid feel.
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| Figure5: Adding candle |
My candlestick holder looked very lonely so I created a basic candle from a cylinder. I think this helped sell the object a lot more than when it was alone. I may later take this image and play with flames and wax drips in Photoshop.
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| Figure6: Basic setting. |
In Figure 6, I had been playing around with giving my candle holder a setting, but because by no means I am an expert I created some basic shapes to represent objects such as a green ball which could be an apple and a blue box, (which is not a Tardis) a book. We added a copper material to the work to match the reference image.
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| Figure7: Personal Plays |
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In Figure 7, I played around with using glass and copper. I made another sort of copper object, which looks more like a trophy or relic to show scale of the glass globe.
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| Figure8: Narrative behind objects |
In Figure 8, I was thinking more about the story behind the objects and made a couple of examples where i thought they could be viewed. Here one can imagine a small Indiana Jones prop for a table (the blueish pillars being carved wood or something of the sort), with the glass globe or even the copper trophy being the object of desire.
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